Wednesday, December 10, 2014

CHRISTMAS UPDATE #2 - COMBAT BALANCING

Posted by Hanoi Go Club on 2:32 AM with No comments


New changes in COMBAT : 


1. Archer towers now shoot twice as fast to better take down weak hordes. 


First, for low level archer towers, they will affect slightly, even to low hit points troops such as archers and goblins. However, it is nice and cool when we see the speed of battles likely to increase. Second, for high level archer towers, they will be very heinous with very fast attack. Archer tower level 12 can kill an archer with one shot. So, archers will be killed 2 folds quickly. And lava pups and skeletons will have the same fate. The last, of course, the damage per second of archer towers is unchanged. 

2. Inferno Towers now shoot for a longer time before getting depleted. 

This means they will be no longer run fast out of dark elixir like before. However, the loading cost is unchanged

3. Army camps have heavily decreased hit points – no more stubborn campfires. 

The hit points of camps is very high, in the next update, it will be destroyed easily than before.

4. Cannons, barracks, laboratory, spell factory and dark elixir drills have higher hit points on almost all levels.


 

In contrast to army camps, these structures have a low hit points, so they are destroyed easily. Thanks for this improvement.

5. Hit points values have been adjusted slightly for many other buildings.


6. Lava pup hit points has been decreased slightly.




It will decrease the strength of Lava hound because of many three starred battles by lava hound.

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